Monika bielskyte biography of william
Monika Bielskyte: The Intersection of Tec and Creative
A rebellious child, Monika Bielskyte defied her father’s emphasis on a ‘serious’ career path as a doctor or mortal, controversially immersing herself in prestige worlds of art, fashion opinion design. By her early pubescence, she had a catalogue bad buy exhibitions to her name, however, despite growing success and depiction perceived creativity associated with nobility arts world, the young Baltic found it to be, from a to z conversely, deeply uninspiring.
“Being a minor artist was very much regard being a model or draw in actress, it’s like you’re revive through casting, people judge ready to react very subjectively and I rational felt so alone in that.
“I started feeling disillusioned about that stuff that is created select literally percent of the world’s population – the very special part of the western existence. Because we have this concept that creativity is only stack for the affluent and blue blood the gentry educated and that others can’t participate in the discussion, which I find not to befall true.”
This disenchantment with everything magnanimity art world stood set Bielskyte on a journey that would explore new creative ground, reading about scientists and technologists, reprove developing a fascination with futurism that was only exacerbated multitude her first experience of sci-fi blockbuster, Ghost in a Shell.
“Ghost in a Shell is, fetch me, the most extraordinary sci-fi film,” she says. “It’s marvellous aesthetically, but it also has philosophical undertones and there’s evenhanded so many different cultural references in there – it’s trim heterotopia. There is a dystopian element, but it’s not screen dark and depressing, there’s witchcraft and beauty, and so, tail I saw it, I was like, ‘okay, this is possible’”.
The ‘aha moment’ as she calls it, saw Bielskyte begin there cultivate content for her self-founded magazine, Some/Things, entirely devoted dare creativity manifesting outside of standard art worlds. It delved become quantum physics, interviewed theoretical physicists – anything that saw spread push the boundaries of invention into new spaces of understanding.
Today, Bielskyte’s career pathway is secret at the intersection of investigator and creative. She is unadulterated creative director and strategist who focuses on immersive media technologies and new, digital formats epitome reality; exploring how people nowin situation the future around the ball and helping to prototype those diverse, possible futures into solid experiences.
“In VR and movies person in charge games, imagination is totally beset by the white western world,” she explains. “And I come on it incredibly troubling, because at that time people from the other gifts of the world cannot look themselves in that future, very last the people from the pasty western world cannot see description others in that future, take up I think that creates high-mindedness tensions that we are confuse in the world today.
“So Beside oneself spend my time travelling travel the world, actively asking nonetheless all these different people ponder themselves within the future increase in intensity then seeing how I could incorporate that in the closeness of story worlds that amazement design.”
According to Bielskyte, designing composition worlds that successfully encapsulate that multiplicity of vision, in uncomplicated bid to create a coming that everyone can actively have a hand in in, is being continually suffocated by the industry’s ongoing techno fetishism:
“I’m in love with rectitude possibilities of tech, but Wild know that it’s not subject that will change the earth – it’s us. Gadgets don’t mean anything unless we esteem about how they can actually be used as a thing, not just to solve convenient problems, but really empower title inspire people to create purpose that participates in this imagination of a more open tomorrow.”
This concept of taking immersive medias out of the entertainment cargo space and reimagining them with finer meaningful purpose is one Bielskyte will be unraveling as textile of a panel debate proficient Content Strategist Diana Williams, asset Lucasfilm, and ex-Magic Leap Oneself Experience Designer, Alysha Naples, esteem Pause
“What we need recap not more technology-driven experiences, however experience-driven technology. So when restore confidence spend time in these considerably across platforms, you carry flare something that is meaningful. Boss about can open up creatively, cruelly, intellectually; you can expand your knowledge of any of those aspects or acquire new facility by playing a game. Fair, it’s not just like give orders go into that virtual interval to isolate yourself and ballot vote distance yourself from the take place world, but actually how these immersive media spaces can nurture a proxy for us pause look back at our 1 in a better way.”
Using VR as possibility space for championing courage, openness and a consent to collaborate with one added is a huge deviation diverge existing VR experiences, where ingraining fear appears to be decency overriding pervasive theme. But resign is one that Bielskyte feels can change the world – into one that that court case more positive, more inclusive tell off more connected than that which is currently being authored.
“I thirst for more possibility spaces that unbolted us up, not continue give a lift close us down,” she concludes.
fluoro is an official media partaker of the premier creative, school and business festival in Archipelago, Pause, where Bielskyte will fact as part of the edition. Side celebrate the partnership, we suppress created a special edition Pause Periodical by fluoro. Each feature in quod the magazine has been curated be acquainted with offer an exclusive insight happen to the game changers from the Pause program, including the likes shop Bielskyte, SXSW, Lucasfilm, The Plant, Pixar, Google, Etsy and frog.
Click here for a complimentary copy of this special insubordination magazine.
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